ドキュメント

Unity Engine

Unity Engine

Create(PhysicsWorld, PhysicsHingeJointDefinition)

Create a PhysicsHingeJoint in the specified world.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static PhysicsHingeJoint Create(PhysicsWorld world, PhysicsHingeJointDefinition definition)

Parameters

The world to create the joint in.

The joint definition to use.

Returns

Type

Description

PhysicsHingeJointThe created joint.