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Unity Engine

Unity Engine

PhysicsEvents.TriggerBeginEvent

An event produced when a pair of Shapes, one of which was a trigger, began touching. The shapes provided may have been destroyed so they should always be validated with PhysicsShape.isValid. See PhysicsWorld.triggerBeginEvents.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public readonly struct PhysicsEvents.TriggerBeginEvent

Properties

Property

Description

triggerShapeThe trigger shape involved in the event.
visitorShapeThe shape that began touching the trigger shape.