ドキュメント

Unity Engine

Unity Engine

PhysicsEvents.PostSimulateEventHandler

Event handler for a post-simulate event callback. This is called after the simulation has finished running and is always called on the main-thread. See PhysicsWorld and PhysicsEvents.PostSimulate.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public delegate void PhysicsEvents.PostSimulateEventHandler(PhysicsWorld world, float deltaTime)