ドキュメント

Unity Engine

Unity Engine

DestroyBatch(ReadOnlySpan<PhysicsJoint>)

Destroy a batch of joints. Owned joints will produce a warning and will not be destroyed (see PhysicsJoint.SetOwner ). Any invalid joints will be ignored.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void DestroyBatch(ReadOnlySpan<PhysicsJoint> joints)

Parameters

The joints to destroy.