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Unity Engine


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Script Reference

Unity Engine


GetSegments(Allocator)

Get all the Chain segments that this chain has created and owns.
読み終わるまでの所要時間 1 分最終更新 23日前

Definition

public NativeArray<PhysicsShape> GetSegments(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<PhysicsShape>The chain segments that this chain has created and owns. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.