DestroyEvent(EventID)
Destroy the event with the given ID. You should call this to free temporary resources associated with an event. Attempting to use the event after it has been destroyed, for example using IDeviceContext.Wait or IDeviceContext.IsCompleted will result in undefined behavior.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.LightTransport
- Assembly: UnityEditor
public void DestroyEvent(EventID id)
Parameters
ID of the event to destroy.