ドキュメント

Unity Engine

Unity Engine

CreateEvent()

Creates a new event.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public EventID CreateEvent()

Returns

Type

Description

EventIDID of newly created event.

Remarks

The event may be passed to IDeviceContext.ReadBuffer and IDeviceContext.WriteBuffer to track when the corresponding read or write finishes. Once the event is no longer needed, it should be destroyed using IDeviceContext.DestroyEvent.