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Unity Engine

Unity Engine

includeInBuild

Property to get/set whether this Sprite Atlas is marked to be included in the build.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public bool includeInBuild { get; set; }

Remarks

Include this method to ensure that the Sprite refers to the Sprite Atlas's packed Texture at runtime. Conversely, the packed texture will not be in the build. It can be late bound to the sprite at runtime.