SetPlatformSettings(SpriteAtlas, TextureImporterPlatformSettings)
Set the platform specific settings.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public static void SetPlatformSettings(this SpriteAtlas spriteAtlas, TextureImporterPlatformSettings src)
Parameters
Remarks
If overridden, packing will use this setting for the target platform.