AlwaysOn
Always maintain an up-to-date sprite atlas cache for Sprite with packing tag (legacy).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
AlwaysOn = 2
Remarks
Use this value to set the sprite atlas cache to update when you play the Scene or build the Player.
Note that the SpriteAtlas is not packed.