ドキュメント

Unity Engine

Unity Engine

AlwaysOn

Always maintain an up-to-date sprite atlas cache for Sprite with packing tag (legacy).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
注意
Deprecated. Sprite Packing Tags are deprecated. Please use Sprite Atlas asset.
AlwaysOn = 2

Remarks

Use this value to set the sprite atlas cache to update when you play the Scene or build the Player.
Note that the SpriteAtlas is not packed.