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Unity Engine

Unity Engine

GetMissShaderRayPayloadSize(RayTracingShader, int)

Returns the ray payload size of a user-defined miss Shader from within a RayTracingShader.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static int GetMissShaderRayPayloadSize(RayTracingShader s, int shaderIndex)

Parameters


shaderIndex

The miss Shader index for which to retrieve the ray payload size.

Returns

Type

Description

intThe ray payload size in bytes.

Remarks