ドキュメント

Unity Engine

Unity Engine

GetClosestHitShaderRayPayloadSize(RayTracingShader)

Returns the ray payload size of a user-defined closest hit shader from within a RayTracingShader.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static int GetClosestHitShaderRayPayloadSize(RayTracingShader s)

Parameters

Returns

Type

Description

intThe ray payload size in bytes.