ドキュメント

Unity Engine

Unity Engine

AddMapping(string, long, ObjectIdentifier, bool)

Adds a mapping for a single Object to where it will be serialized out to the build.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void AddMapping(string internalFileName, long serializationIndex, ObjectIdentifier objectID, bool overwrite = false)

Parameters

internalFileName


serializationIndex



overwrite

Remarks

Internal use only. See BuildReferenceMap.