DetachChildren()
Unparents all children.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void DetachChildren()
Remarks
Useful if you want to destroy the root of a hierarchy without destroying the children.
Additional Resources: Transform.parent to detach/change the parent of a single transform.