VisibleInsideMask
The sprite will be visible only in areas where a mask is present.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
VisibleInsideMask = 1
Remarks
The sprite visibility is restricted to areas where one or more masks are present. By "one or more mask be present", we mean that at least one mask will be in scope when the given sprite is rendered.