GetLayerValueFromID(int)
Returns the final sorting layer value. To determine the sorting order between the various sorting layers, use this method to retrieve the final sorting value and use CompareTo to determine the order.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static int GetLayerValueFromID(int id)
Parameters
The unique value of the sorting layer as returned by any renderer's sortingLayerID property.
Returns
Type | Description |
|---|---|
| int | The final sorting value of the layer relative to other layers. |
Remarks
using UnityEngine;public class ExampleClass : MonoBehaviour{ int CompareLayer(GameObject rhs, GameObject lhs) { int rval = SortingLayer.GetLayerValueFromID(rhs.GetComponent<SpriteRenderer>().sortingLayerID); int lval = SortingLayer.GetLayerValueFromID(lhs.GetComponent<SpriteRenderer>().sortingLayerID); return rval.CompareTo(lval); }}
Additional Resources: SortingLayer.GetLayerValueFromName.