ドキュメント

Unity Engine

Unity Engine

GraphicsBufferHandle

Represents the internal handle/id of a GraphicsBuffer.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public readonly struct GraphicsBufferHandle : IEquatable<GraphicsBufferHandle>

Remarks

The handle is valid as long as the GraphicsBuffer it has been fetched from has not been disposed.