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Unity Engine

Unity Engine

ReadOnlyStencil

The stencil buffer bound for rendering may also bound as a samplable texture to the graphics pipeline: some platforms require the stencil buffer to be set to read-only mode in such cases (D3D11, Vulkan). This flag can be used for both packed depth-stencil as well as separate depth-stencil formats.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

ReadOnlyStencil = 2