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Unity Engine

Unity Engine

ReadOnlyDepthStencil

Both depth and stencil buffers bound for rendering may be bound as samplable textures to the graphics pipeline: some platforms require the depth and stencil buffers to be set to read-only mode in such cases (D3D11, Vulkan). This flag can be used for both packed depth-stencil as well as separate depth-stencil formats. This flag is a bitwise combination of RenderTargetFlags.ReadOnlyDepth and RenderTargetFlags.ReadOnlyStencil.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

ReadOnlyDepthStencil = ReadOnlyDepth | ReadOnlyStencil