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Unity Engine

Unity Engine

deniedShaderPasses

An array of Shader Pass names used by RayTracingAccelerationStructure.CullInstances to ignore Renderers or individual sub-meshes.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public string[] deniedShaderPasses

Remarks

If a Shader contains a Shader Pass from the list then the acceleration structure will ignore the Renderer or the sub-mesh using the Shader.