ドキュメント

Unity Engine

Unity Engine

RayTracingSubMeshFlagsConfig

A structure used by RayTracingAccelerationStructure.CullInstances that defines the RayTracingSubMeshFlags values for different Material types.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public struct RayTracingSubMeshFlagsConfig

Remarks

This configuration determines the behavior of Meshes or individual sub-meshes based on their Material type when building an acceleration structure or when performing ray tracing.
Additional Resources: RayTracingAccelerationStructure.

Fields

Value

Description

alphaTestedMaterialsThe corresponding RayTracingSubMeshFlags value for alpha tested Materials.
opaqueMaterialsThe corresponding RayTracingSubMeshFlags value for opaque Materials.
transparentMaterialsThe corresponding RayTracingSubMeshFlags value for transparent Materials.