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Unity Engine

Unity Engine

GetLeadTime<U>(U)

Returns the Playable lead time in seconds.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

GetLeadTime<T>(T)

public static float GetLeadTime<U>(this U playable) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

Returns

Type

Description

float

Remarks

PrepareData()
is called when the lead time is greater than the Playable delay.
Use this templated extension method on any type that inherits from IPlayable.