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Unity Engine

Unity Engine

RebindPlayableGraphOutputs()

Rebinds each PlayableOutput of the PlayableGraph.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void RebindPlayableGraphOutputs()

Remarks

This function updates the PlayableOutputs binding information. It should be used if a component has been added or deleted. New Animator, AudioSource and NotificationReceiver objects can be discovered this way without rebuilding the graph.