RebindPlayableGraphOutputs()
Rebinds each PlayableOutput of the PlayableGraph.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.DirectorModule
public void RebindPlayableGraphOutputs()
Remarks
This function updates the PlayableOutputs binding information. It should be used if a component has been added or deleted. New Animator, AudioSource and NotificationReceiver objects can be discovered this way without rebuilding the graph.