ドキュメント

Unity Engine

Unity Engine

DeferredEvaluate()

Schedules the PlayableDirector to perform PlayableGraph.Evaluate on the PlayableGraph associated with the PlayableDirector.playableAsset on the next update.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void DeferredEvaluate()

Remarks

This only as an effect in the Editor when not in Play Mode.