HasFloat
Checks if MaterialPropertyBlock has the Float property with the given name or name ID. To set the property, use MaterialPropertyBlock.SetFloat.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
HasFloat(string)
Checks if MaterialPropertyBlock has the Float property with the given name or name ID. To set the property, use MaterialPropertyBlock.SetFloat.
public bool HasFloat(string name)
Parameters
The name of the property.
Returns
Type | Description |
|---|---|
| bool | Returns true if MaterialPropertyBlock has this property. |
Remarks
Additional Resources: MaterialPropertyBlock, MaterialPropertyBlock.HasProperty, MaterialPropertyBlock.HasTexture, MaterialPropertyBlock.HasBuffer, MaterialPropertyBlock.HasColor, MaterialPropertyBlock.HasConstantBuffer, MaterialPropertyBlock.HasInt, MaterialPropertyBlock.HasMatrix, MaterialPropertyBlock.HasVector.
HasFloat(int)
Checks if MaterialPropertyBlock has the Float property with the given name or name ID. To set the property, use MaterialPropertyBlock.SetFloat.
public bool HasFloat(int nameID)
Parameters
The name ID of the property. Use Shader.PropertyToID to get this ID.
Returns
Type | Description |
|---|---|
| bool | Returns true if MaterialPropertyBlock has this property. |
Remarks
Additional Resources: MaterialPropertyBlock, MaterialPropertyBlock.HasProperty, MaterialPropertyBlock.HasTexture, MaterialPropertyBlock.HasBuffer, MaterialPropertyBlock.HasColor, MaterialPropertyBlock.HasConstantBuffer, MaterialPropertyBlock.HasInt, MaterialPropertyBlock.HasMatrix, MaterialPropertyBlock.HasVector.