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Unity Engine

Unity Engine

BoxFill(GridLayout, GameObject, BoundsInt)

Box fills tiles and GameObjects into given bounds within the selected layers.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TilemapModule
public virtual void BoxFill(GridLayout gridLayout, GameObject brushTarget, BoundsInt position)

Parameters

gridLayout

Grid used for layout.

brushTarget

Target of box fill operation. By default the currently selected GameObject.

position

The bounds to box fill data to.