ドキュメント

Unity Engine

Unity Engine

Shadow

Represents the default platform specific shadow format.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

Shadow = 3

Remarks

To create a RenderTexture that can be used as a shadow map, you also need to set the ShadowSamplingMode using RenderTextureDescriptor.shadowSamplingMode. Unity does this automatically if you call the RenderTexture constructor using the
DefaultFormat.Shadow
format.