layerMask
A LayerMask that is used to selectively ignore Colliders when casting a box.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public int layerMask { get; set; }
public int layerMask { get; set; }