SetApplicationIdentifier
Set the application identifier for the specified platform.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
SetApplicationIdentifier(BuildTargetGroup, string)
Set the application identifier for the specified platform.
public static void SetApplicationIdentifier(BuildTargetGroup targetGroup, string identifier)
Parameters
Remarks
The location of the application identifier in the build output depends on the platform build target. On iOS, tvOS and Mac OS X platforms, the identifier is written to the 'CFBundleIdentifier' field in the info.plist file. This file is created and placed in the build output folder when the Unity project is built. Additionally, on Mac OS X, the bundle identifier can be found in the info.plist file in the final .app file, after finishing the Xcode build process. On Android the identifier is saved to the 'package' field in the AndroidManifest.xml file.
BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.
SetApplicationIdentifier(NamedBuildTarget, string)
Set the application identifier for the specified platform.
public static void SetApplicationIdentifier(NamedBuildTarget buildTarget, string identifier)
Parameters
Remarks
The location of the application identifier in the build output depends on the platform build target. On iOS, tvOS and Mac OS X platforms, the identifier is written to the 'CFBundleIdentifier' field in the info.plist file. This file is created and placed in the build output folder when the Unity project is built. Additionally, on Mac OS X, the bundle identifier can be found in the info.plist file in the final .app file, after finishing the Xcode build process. On Android the identifier is saved to the 'package' field in the AndroidManifest.xml file.
BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.