GetPropertyBool
This is now obsolete. Use an explicit API instead. For example, PlayerSettings.WebGL.useEmbeddedResources.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
GetPropertyBool(string, BuildTargetGroup)
This is now obsolete. Use an explicit API instead. For example, PlayerSettings.WebGL.useEmbeddedResources.
public static bool GetPropertyBool(string name, BuildTargetGroup target)
Parameters
Name of the property.
BuildTarget for which the property should apply (use default value BuildTargetGroup.Unknown to apply to all targets).
Returns
Type | Description |
|---|---|
| bool | The current value of the property. |
Remarks
Additional Resources: PlayerSettings.SetPropertyBool.
GetPropertyBool(string)
This is now obsolete. Use an explicit API instead. For example, PlayerSettings.WebGL.useEmbeddedResources.
public static bool GetPropertyBool(string name)
Parameters
Name of the property.
Returns
Type | Description |
|---|---|
| bool | The current value of the property. |
Remarks
Additional Resources: PlayerSettings.SetPropertyBool.