ドキュメント

Unity Engine

Unity Engine

optimizeMeshPolygons

Optimize the order of polygons in the mesh to make better use of the GPUs internal caches to improve rendering performance.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool optimizeMeshPolygons { get; set; }