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Unity Engine

Unity Engine

GetString

Returns the value corresponding to key in the preference file if it exists.
読み終わるまでの所要時間 2 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

GetString(string, string)

Returns the value corresponding to key in the preference file if it exists.
public static string GetString(string key, string defaultValue)

Parameters


defaultValue

Returns

Type

Description

string

Remarks

If the value doesn't exist, it will return defaultValue. Note that EditorPrefs does not support null strings, so if defaultValue is null, an empty string is returned.
QuickNotes (GetString)
Quick notes that last between Unity Sessions.

Examples

// Simple Editor Script that lets you create / save quick notes// Between Unity Sessions.using UnityEngine;using UnityEditor;public class ExampleClass : EditorWindow{ string note = "Notes:\n->\n->"; [MenuItem("Examples/QuickNotes")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { note = EditorGUILayout.TextArea(note, GUILayout.Width(position.width - 5), GUILayout.Height(position.height - 30)); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Reset")) note = ""; if (GUILayout.Button("Clear Story", GUILayout.Width(72))) { note = "Notes:\n->\n->"; } EditorGUILayout.EndHorizontal(); } void OnFocus() { if (EditorPrefs.HasKey("QuickNotes")) note = EditorPrefs.GetString("QuickNotes"); } void OnLostFocus() { EditorPrefs.SetString("QuickNotes", note); } void OnDestroy() { EditorPrefs.SetString("QuickNotes", note); }}

GetString(string)

Returns the value corresponding to key in the preference file if it exists.
public static string GetString(string key)

Parameters

Returns

Type

Description

string

Remarks

If the value doesn't exist, it will return defaultValue. Note that EditorPrefs does not support null strings, so if defaultValue is null, an empty string is returned.
QuickNotes (GetString)
Quick notes that last between Unity Sessions.

Examples

// Simple Editor Script that lets you create / save quick notes// Between Unity Sessions.using UnityEngine;using UnityEditor;public class ExampleClass : EditorWindow{ string note = "Notes:\n->\n->"; [MenuItem("Examples/QuickNotes")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { note = EditorGUILayout.TextArea(note, GUILayout.Width(position.width - 5), GUILayout.Height(position.height - 30)); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Reset")) note = ""; if (GUILayout.Button("Clear Story", GUILayout.Width(72))) { note = "Notes:\n->\n->"; } EditorGUILayout.EndHorizontal(); } void OnFocus() { if (EditorPrefs.HasKey("QuickNotes")) note = EditorPrefs.GetString("QuickNotes"); } void OnLostFocus() { EditorPrefs.SetString("QuickNotes", note); } void OnDestroy() { EditorPrefs.SetString("QuickNotes", note); }}