ドキュメント

Unity Engine

Unity Engine

GetInt

Returns the value corresponding to key in the preference file if it exists.
読み終わるまでの所要時間 2 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

GetInt(string, int)

Returns the value corresponding to key in the preference file if it exists.
public static int GetInt(string key, int defaultValue)

Parameters

Name of key to read integer from.

defaultValue

Integer value to return if the key is not in the storage.

Returns

Type

Description

intThe value stored in the preference file.

Remarks

If the value doesn't already exist in the preference file the function will return defaultValue.
Additional Resources: EditorPrefs.SetInt.

Examples

// A small editor window that allows an integer value to be// read and written to the EditorPrefs online storage.//// SetIntExample is the name of the int to read/write.using UnityEngine;using UnityEditor;public class ExampleClass : EditorWindow{ int intValue = 42; [MenuItem("Examples/Prefs.GetInt Example")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { int temp; temp = EditorPrefs.GetInt("SetIntExample", -1); EditorGUILayout.LabelField("Current stored value: " + temp.ToString()); intValue = EditorGUILayout.IntField("Value to write to Prefs: ", intValue); if (GUILayout.Button("Save value: " + intValue.ToString())) { EditorPrefs.SetInt("SetIntExample", intValue); Debug.Log("SetInt: " + intValue); } }}

GetInt(string)

Returns the value corresponding to key in the preference file if it exists.
public static int GetInt(string key)

Parameters

Name of key to read integer from.

Returns

Type

Description

intThe value stored in the preference file.

Remarks

If the value doesn't already exist in the preference file the function will return defaultValue.
Additional Resources: EditorPrefs.SetInt.

Examples

// A small editor window that allows an integer value to be// read and written to the EditorPrefs online storage.//// SetIntExample is the name of the int to read/write.using UnityEngine;using UnityEditor;public class ExampleClass : EditorWindow{ int intValue = 42; [MenuItem("Examples/Prefs.GetInt Example")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { int temp; temp = EditorPrefs.GetInt("SetIntExample", -1); EditorGUILayout.LabelField("Current stored value: " + temp.ToString()); intValue = EditorGUILayout.IntField("Value to write to Prefs: ", intValue); if (GUILayout.Button("Save value: " + intValue.ToString())) { EditorPrefs.SetInt("SetIntExample", intValue); Debug.Log("SetInt: " + intValue); } }}