ドキュメント

Unity Engine

Unity Engine

BuildAssetBundle

Obsolete: Use BuildPipeline.BuildAssetBundles instead.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

BuildAssetBundle(Object, Object[], string, BuildAssetBundleOptions, BuildTarget)

Obsolete: Use BuildPipeline.BuildAssetBundles instead.
注意
Removed. BuildAssetBundle has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.
public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)

Parameters

mainAsset


assets


pathName


assetBundleOptions


targetPlatform

Returns

Type

Description

bool

BuildAssetBundle(Object, Object[], string, uint, BuildAssetBundleOptions, BuildTarget)

Obsolete: Use BuildPipeline.BuildAssetBundles instead.
注意
Removed. BuildAssetBundle has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.
public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)

Parameters

mainAsset


assets


pathName


crc


assetBundleOptions


targetPlatform

Returns

Type

Description

bool