CompleteAssets
Forces inclusion of the entire asset.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
CompleteAssets = 4
Remarks
For example if you pass a Mesh into the BuildPipeline.BuildAssetBundle function and use CompleteAssets it would also include the game object and any animation clips in the same asset.
This flag is only taken into account when calling the obsolete BuildPipeline.BuildAssetBundle method. When calling BuildPipeline.BuildAssetBundles this behaviour is always disabled.