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  1. Unity's AI tools
  2. Monitor Unity's AI usage

About Unity Credits

Learn how Unity's AI features use Unity Credits and how they affect access to AI tools.
読み終わるまでの所要時間 8 分
最終更新 1ヶ月前

重要
The credit values shown throughout this page are representative examples only and should not be relied upon as guaranteed or fixed rates. Actual Unity Credit consumption might vary significantly based on a range of factors, including but not limited to project size and context, prompt complexity, conversation length, selected mode, output quantity, and the underlying AI model in use at the time of the request.
Unity reserves the right to modify credit consumption rates at any time without prior notice. Such changes might occur as a result of model optimizations, new model releases, infrastructure updates, or changes to Unity's pricing and subscription terms. The figures provided here reflect approximate consumption at the time of publication and might not represent current rates.
For accurate, up-to-date credit usage information specific to your organization, please consult the Unity Dashboard.
Unity Credits are the usage-based credits that run AI features in the Unity Editor. Whenever you generate an image, create a 3D model, produce a sound effect, or send a message to the Assistant, you spend Unity Credits from your organization's monthly allocation.
Each Unity's AI subscription includes a monthly allocation of Unity Credits. You can use the Unity Dashboard to monitor your organization’s credit usage and remaining balance.

How Unity Credits work

Each AI feature consumes Unity Credits based on the type and complexity of the action you perform. For example, generating an asset might use a different number of credits than sending a request to the Assistant. More complex AI operations might consume additional credits.
Unity Credits reset automatically at the start of each billing cycle, and any unused credits don't roll over. If your organization's available balance reaches zero, Unity's AI features are paused until the next billing cycle begins and credits reset, or until you purchase additional credits.

Credit consumption examples

The following tables show examples of activities you can perform with Unity's AI and how many credits such activities might consume. Factors that can affect credit consumption include project context, conversation length, mode used, and task complexity.
注
Credit consumption for each activity might change as models are optimized or new models become available.

Example activity

Estimated credits consumed

Send AI Assistant message
4-1500 or more, depending on the complexity of the request and response
Generate an image
1-6
Generate a texture
1-9
Generate a 3D model
8-13
Generate sound effects
1-5
Generate music
3-5
Text to speech
About 3
Animation (text to motion)
About 5
Generate a skybox
2-5
Generate video
5-15
注
The credit consumption examples listed for asset generation features (image, 3D model, texture, sound, video, skybox) reflect the consumption of an individual generation job. A single action might produce multiple outputs (such as generating four image variations), in which case the total consumption is the sum of each individual job's consumption.

Examples of credit consumption for AI assistant messages

Unity Default is the default model. It provides a balance of speed and capability suitable for most workflows.

Example activity

Complexity

Estimated credits consumed

Examples

Build a cinema room sceneSimpleAbout 50Large glowing-framed screen, dark walls and floor, three rows of seats, soft lighting. Organized hierarchy. Single prompt, no follow-ups.
Create a third-person player controllerModerateAbout 190WASD movement, sprint, jump, gravity, and ground detection. Smooth mouse-orbit follow camera with adjustable distance and sensitivity. Clean, commented scripts. Includes one follow-up fix.
Generate a fantasy RPG city hubAdvancedAbout 520Dense medieval streets, central plaza, marketplace, cinematic lighting and fog, and a player warrior. One large build plus a follow-up fix.
Unity Lite is a low-latency option. Use it for everyday tasks, such as scripting, minor modifications, and standard generation.

Example activity

Mode

Estimated credits consumed

Ask a short Unity question

Ask

About 4
Look up how an API works

Ask

About 5
Generate a simple script or component

Agent

About 8
Get an explanation of a concept or error

Ask

About 13
Plan an approach for a new feature

Plan

About 13
Brainstorm architecture for a game system

Plan

About 25
Write a custom Editor tool

Agent

About 25
Debug and fix an issue across your project

Agent

About 35
Create a detailed implementation plan

Plan

About 48
Build out a full gameplay mechanic

Agent

About 58
Refactor or extend a complex system

Agent

100 or more
Unity Ultra is a higher-capability tier. Use it for complex, multi-step, or ambiguous tasks where output quality matters most. It takes longer to process but delivers more thorough results. Unity Ultra consumes significantly more credits than Unity Default and Unity Lite.

Example activity

Complexity

Estimated credits consumed

Examples

Build a cinema room scene

Simple

About 150
A private cinema with front screen, dark walls, three seat rows, soft lighting, organized hierarchy
Create a third-person player controller

Moderate

About 450
Player controller with WASD movement, sprint, jump, gravity detection, and smooth mouse-orbit camera with adjustable distance and sensitivity
Rewrite player's movement into physics-based astronaut drift

Involved

About 700
Weightless astronaut float with sine-wave motion, inertia, drag, and tunable forces. Includes a follow-up rendering fix
Generate a playable fantasy city hub

Advanced

About 1500
Medieval city with plaza, shops, isometric camera, NPCs, lighting, and player warrior spawn point

Examples of credit consumption for image generation

Example activity

Estimated credits consumed

Examples

Style model generation

1-2

Anime fantasy characters, colorful digital icons, and other trained style models
Foundation model generation

4-6

GPT Image, FLUX Pro
Gemini generation

1-5

Gemini Flash, Gemini Pro
Image transforms

1-5

Upscale, remove background, recolor

Examples of credit consumption for texture generation

Example activity

Estimated credits consumed

Generate 2D physically-based rendering (PBR) maps
1-5
Generate realistic textures
1-2
Generate hand-painted textures
1-2
Change existing texture into HD
5-9

Examples of credit consumption for 3D model generation

Example activity

Estimated credits consumed

Generate a 3D model from a text prompt
About 8
Generate a 3D model from an image or reference prompt
8-13
Generate a 3D object prefab
About 9

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    • How Unity Credits work

    • Credit consumption examples

      • Examples of credit consumption for AI assistant messages

      • Examples of credit consumption for image generation

      • Examples of credit consumption for texture generation

      • Examples of credit consumption for 3D model generation

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