BidMachine integration

Integrate BidMachine as an ad network on Unity LevelPlay with a detailed guide on account creation and adapter setup.

Read time 1 minutes

This guide will instruct you step-by-step on how to set BidMachine live as an Ad Network on Unity LevelPlay.

Prerequisites

Ensure that you have correctly integrated ironSource's Rewarded Video, Interstitial or Banner into your application.

Step 1. Create a BidMachine account

Create an account with BidMachine. You can do so here.

Step 2. Create a Source ID in BidMachine

To get your Source ID, contact BidMachine.

Step 3. Activate** BidMachine **on the ironSource SDK Networks Module

Inside the ironSource platform, access the SDK Networks setup to configure BidMachine parameters.

  1. After you have the credentials mention above, log in to your ironSource account and go to MonetizeSetup > SDK Networks
  2. Select BidMachine from the table of Available Networks and click on the Activate button. Insert all credentials .Then click Save.
  3. Select BidMachine from the list of ad networks and click Setup.
  4. Activate the relevant ad units.

Step 4. Add the BidMachine Adapter to Your Build

After you’ve completed SDK integration, you can download BidMachine Adapter, using the Unity Integration Manager.

In your Unity Development platform, go to ironSource > Integration Manager.

If you already have the latest version of the adapters, the action button will be changed to “Updated”, and will be disabled.

Step 5. BidMachine Additional Settings

User-level COPPA

Unity LevelPlay let's publishers communicate BidMachine User-level COPPA settings directly to the BidMachine network. This feature is enabled using ironSource SDK 7.4.0+, BidMachine Unity Adapter 4.3.0+.

Use the following syntax, to set set BidMachine COPPA with the parameter True:

IronSource.Agent.setMetaData("BidMachine_COPPA","true");

Use the following syntax, to set BidMachine COPPA with the parameter False:

IronSource.Agent.setMetaData("BidMachine_COPPA","false");

You can now deliver BidMachine within your application.