Multiplay Hosting SDK for Unreal Engine Struct Multiplay Server Config Reference documentation for the Multiplay Server Config struct.
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The server configuration for the current session.
Include
#include "MultiplayServerConfig.h"
Syntax
USTRUCT(BlueprintType) struct MULTIPLAYGAMESERVERSDK_API FMultiplayServerConfig
Fields
EventId
The server ID.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | ServerConfig") int64 ServerId = 0
Blueprint
Name Type Default value Server Id Integer
C++
AllocationId
The allocation ID.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | ServerConfig") FString AllocationId
Blueprint
C++
QueryPort
The Server Query Protocol Port.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | ServerConfig") int32 QueryPort = 0
Blueprint
Name Type Default value Query Port Integer
C++
Name Type Default value int32 `0``
Ip
The ip address for the session.
Declaration
UPROPERTY(BlueprintReadOnly, Category = "Multiplay | ServerConfig") FString Ip
Blueprint
C++
Port
The connection port for the session.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | ServerConfig") int32 Port = 0
Blueprint
C++
Name Type Default value int32 `0``
ServerLogDirectory
The directory logs will be written to.
Declaration
UPROPERTY(BlueprintReadOnly, Category="Multiplay | ServerConfig") FString ServerLogDirectory
Blueprint
Name Type Server Log Directory String
C++