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Multiplay Hosting for the Unreal Engine

Struct Multiplay Error Response

Reference documentation for the Multiplay Error Response struct.
Read time 1 minuteLast updated 3 hours ago

Include
#include "MultiplayErrorResponse.h"
Syntax
USTRUCT(BlueprintType)struct MULTIPLAYGAMESERVERSDK_API FMultiplayErrorResponse

Fields

Status

MUST use the same status code in the actual HTTP response.

Declaration

UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")int32 Status = 0

Blueprint

Name

Type

StatusInteger

C++

Name

Type

Status
int32

Detail

A human-readable explanation specific to this occurrence of the problem. Ought to focus on helping the client correct the problem, rather than giving debugging information.

Declaration

UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")FString Detail

Blueprint

Name

Type

DetailString

C++

Name

Type

Detail
FString

Title

SHOULD be the same as the recommended HTTP status phrase for that code.

Declaration

UPROPERTY(BlueprintReadOnly, Category="Multiplay | Errors")FString Title

Blueprint

Name

Type

TitleString

C++

Name

Type

Title
FString

Struct Multiplay Error Response • Multiplay Hosting for the Unreal Engine • Unity Docs