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Unity Monetization

Unity Monetization dashboard changes for publishers

Understand the key changes in the redesigned Unity Monetization Dashboard, including the shift from ad units to placements and how this affects your existing setup.
Read time 4 minutesLast updated 4 months ago

The Unity Monetization Dashboard redesign gives publishers a unified experience for managing ad inventory. This guide covers the dashboard changes and what you need to know to monetize your apps with Unity Ads exclusively, Unity LevelPlay mediation, or through a third-party mediator with Unity Ads as a bidder.

Apps in the Monetization Dashboard

In the Monetization Dashboard, an app represents your published game and is what Unity uses to deliver ads to your players. Each app entry represents a single platform version of your title.
You can register only one app for each platform per title. For example, a game released on both iOS and Android has two separate app entries, one per platform.

Apps and projects

The Unity Dashboard organizes apps within projects. A project is a container that groups related apps and configurations together, and a single project can contain multiple apps (for example, iOS and Android versions of the same game). However, each individual app can only belong to one project.
For example, a project named
My game
that’s available on both iOS and Android typically contains two separate apps:
My game - iOS
and
My game - Android
.

Apps from the User Acquisition Dashboard

If you’ve previously created apps through the Unity User Acquisition Dashboard, those apps are now available in the Monetization Dashboard. Apps are shared across both dashboards, so you only need to register your app once on either dashboard to access it on the other.

Placements and ad units

The redesigned Monetization Dashboard centers inventory management around placements.
What a placement represents depends on how your app is set up.

Placements for mediated apps

In a mediated app, a placement represents a bidding slot for a specific ad network, or a specific network within your mediation stack. You reference a placement ID when configuring Unity Ads as a bidder in a mediation platform like LevelPlay, MAX, AdMob, or another platform.

How the dashboard changes affect your setup

The dashboard changes affect your setup differently depending on how you use Unity Ads. Regardless of your setup, existing ad units continue to work and don’t need to be changed. Configure all new ad space with placements.

Unity LevelPlay and third-party mediation users

If you use LevelPlay or a third-party mediator, note the following:
  • New ad space must be set up using placements, as this is what other mediation platforms require when managing Unity Ads inventory.
  • Existing ad units and their placements referenced in your mediation stack continue to work.

Dashboard changes summary

The following table summarizes the key changes in the Monetization Dashboard redesign:

Action or area

Legacy dashboard

Redesigned dashboard

Configuring ads
Create ad units
Create placements
Using existing ad units
Reference ad unit IDs in your setup
Reference ad unit IDs in your setup (unchanged)
Creating new ad units
Create as needed
Use placement IDs
Note
If you’re not using mediation, use placement IDs in your app. If you’re using mediation, use placement IDs in your mediation stack and follow your mediator’s documentation.
Loading ads in your app
Load by ad unit ID
Load by placement ID, or existing ad unit ID
Registering apps
Register an app separately in each node dashboard
Register an app once, it’ll be shared across Monetization and User Acquisition dashboards
App platform rule
Register one app per platform
Register one app per platform (unchanged)