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Unity Engine

Unity Engine

useColliderMask

Should the collider-mask be used or the global collision matrix?
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool useColliderMask { get; set; }

Remarks

Additional Resources: Effector2D.colliderMask.