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Unity Engine

Unity Engine

ignoreListenerPause

Allows AudioSource to play even though AudioListener.pause is set to true. This is useful for the menu element sounds or background music in pause menus.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public bool ignoreListenerPause { get; set; }

Remarks

This property can only be set via the script and is not serialized.