bypassListenerEffects
When set, global effects on the AudioListener doesn't apply to the audio signal generated by the AudioSource. It also doesn't apply, if the AudioSource is playing into a mixer group.
Read time 1 minuteLast updated 2 months ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public bool bypassListenerEffects { get; set; }