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minNormalAngle

Sets the contact filter to filter the results to only include contacts with collision normal angles that are greater than this angle.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public float minNormalAngle

Remarks

This is only used if ContactFilter2D.useNormalAngle is true. If the
minNormalAngle
is set to -Mathf.Infinity or Mathf.Infinity then the lowest possible angle is used.
Additional Resources: ContactPoint2D.normal