IsValid
Whether the reference points to blob data.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public readonly bool IsValid { get; }
Remarks
The value is for a default reference, for a reference that you disposed, and for a reference that BlobObject.AcquireReference returned because the object was empty or stored another type or version of the blob. Destroying the object after you acquired the reference doesn't make it invalid.
false