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IsValid

Whether the reference points to blob data.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public readonly bool IsValid { get; }

Remarks

The value is
false
for a default reference, for a reference that you disposed, and for a reference that BlobObject.AcquireReference returned because the object was empty or stored another type or version of the blob. Destroying the object after you acquired the reference doesn't make it invalid.