SerializedObject
Create SerializedObject for inspected object.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Constructor
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
SerializedObject(Object)
Create SerializedObject for inspected object.
public SerializedObject(Object obj)
Parameters
Remarks
Additional Resources: SerializedObject.Update.
SerializedObject(Object, Object)
Create SerializedObject for inspected object by specifying a context to be used to store and resolve ExposedReference types.
public SerializedObject(Object obj, Object context)
Parameters
SerializedObject(Object[])
Create SerializedObject for inspected object.
public SerializedObject(Object[] objs)
Parameters
Remarks
Additional Resources: SerializedObject.Update.
SerializedObject(Object[], Object)
Create SerializedObject for inspected object by specifying a context to be used to store and resolve ExposedReference types.
public SerializedObject(Object[] objs, Object context)
Parameters
SerializedObject(EntityId)
Create SerializedObject for inspected object.
public SerializedObject(EntityId id)
Parameters
Remarks
Additional Resources: SerializedObject.Update.
SerializedObject(EntityId, Object)
Create SerializedObject for inspected object.
public SerializedObject(EntityId id, Object context)
Parameters
Remarks
Additional Resources: SerializedObject.Update.
SerializedObject(EntityId[])
Create SerializedObject for inspected object.
public SerializedObject(EntityId[] ids)
Parameters
Remarks
Additional Resources: SerializedObject.Update.
SerializedObject(EntityId[], Object)
Create SerializedObject for inspected object.
public SerializedObject(EntityId[] ids, Object context)
Parameters
Remarks
Additional Resources: SerializedObject.Update.