FloatProperty
Draws a field for a float shader property, using automatic layout.
Read time 1 minuteLast updated 20 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
FloatProperty(MaterialProperty, string)
Draws a field for a float shader property, using automatic layout.
public float FloatProperty(MaterialProperty prop, string label)
Parameters
Returns
Type | Description |
|---|---|
| float | The value of the property, which might have changed if the user interacted with the control. |
Remarks
Use this method in a custom material editor to draw a field for a float shader property. This overload uses automatic layout. To set the position and size of the control, use the overload that takes a Rect.
FloatProperty(Rect, MaterialProperty, string)
Draws a field for a float shader property at a specified position.
public float FloatProperty(Rect position, MaterialProperty prop, string label)
Parameters
The position and size of the control.
The material property to edit.
The label to show for the property.
Returns
Type | Description |
|---|---|
| float | The value of the property, which might have changed if the user interacted with the control. |
Remarks
Use this method in a custom material editor to draw a field for a float shader property. This overload draws the control at . To use automatic layout, use the overload without a Rect.
positionFloatProperty(string, string)
Draw a property field for a float shader property, specified by name.
public float FloatProperty(string propertyName, string label)
Parameters
Returns
Type | Description |
|---|---|
| float | The value of the property, which might have been changed by the user interacting with the control. |
Remarks
This overload is obsolete. Use MaterialEditor.FloatProperty(MaterialProperty, string) instead.