unloadUnusedAssetsOnSceneLoad
Unloads unused assets after loading a scene in single mode in the Editor or exiting Prefab Mode. Disabling this can improve performance if you do not rely on assets being unloaded at that time.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static bool unloadUnusedAssetsOnSceneLoad { get; set; }