MaskField
Make a field for masks.
Read time 7 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
MaskField(GUIContent, int, string[], GUIStyle, GUILayoutOption[])
Make a field for masks.
public static int MaskField(GUIContent label, int mask, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options)
Parameters
Prefix label of the field.
The current mask to display.
A string array containing the labels for each flag.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value modified by the user. |
Remarks

Simple window that shows the mask field.
Examples
using UnityEngine;using UnityEditor;public class MaskFieldExample : EditorWindow{ static int flags = 0; static string[] options = new string[] {"CanJump", "CanShoot", "CanSwim"}; [MenuItem("Examples/Mask Field usage")] static void Init() { MaskFieldExample window = (MaskFieldExample)GetWindow(typeof(MaskFieldExample)); window.Show(); } void OnGUI() { flags = EditorGUILayout.MaskField("Player Flags", flags, options); // Display the flags in disabled toggles GUI.enabled = false; for (var i = 0; i < options.Length; i++) { var value = (flags & (1 << i)) != 0; EditorGUILayout.Toggle(options[i], value); } GUI.enabled = true; }}
MaskField(string, int, string[], GUIStyle, GUILayoutOption[])
Make a field for masks.
public static int MaskField(string label, int mask, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options)
Parameters
Prefix label of the field.
The current mask to display.
A string array containing the labels for each flag.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value modified by the user. |
Remarks

Simple window that shows the mask field.
Examples
using UnityEngine;using UnityEditor;public class MaskFieldExample : EditorWindow{ static int flags = 0; static string[] options = new string[] {"CanJump", "CanShoot", "CanSwim"}; [MenuItem("Examples/Mask Field usage")] static void Init() { MaskFieldExample window = (MaskFieldExample)GetWindow(typeof(MaskFieldExample)); window.Show(); } void OnGUI() { flags = EditorGUILayout.MaskField("Player Flags", flags, options); // Display the flags in disabled toggles GUI.enabled = false; for (var i = 0; i < options.Length; i++) { var value = (flags & (1 << i)) != 0; EditorGUILayout.Toggle(options[i], value); } GUI.enabled = true; }}
MaskField(GUIContent, int, string[], GUILayoutOption[])
Make a field for masks.
public static int MaskField(GUIContent label, int mask, string[] displayedOptions, params GUILayoutOption[] options)
Parameters
Prefix label of the field.
The current mask to display.
A string array containing the labels for each flag.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value modified by the user. |
Remarks

Simple window that shows the mask field.
Examples
using UnityEngine;using UnityEditor;public class MaskFieldExample : EditorWindow{ static int flags = 0; static string[] options = new string[] {"CanJump", "CanShoot", "CanSwim"}; [MenuItem("Examples/Mask Field usage")] static void Init() { MaskFieldExample window = (MaskFieldExample)GetWindow(typeof(MaskFieldExample)); window.Show(); } void OnGUI() { flags = EditorGUILayout.MaskField("Player Flags", flags, options); // Display the flags in disabled toggles GUI.enabled = false; for (var i = 0; i < options.Length; i++) { var value = (flags & (1 << i)) != 0; EditorGUILayout.Toggle(options[i], value); } GUI.enabled = true; }}
MaskField(string, int, string[], GUILayoutOption[])
Make a field for masks.
public static int MaskField(string label, int mask, string[] displayedOptions, params GUILayoutOption[] options)
Parameters
Prefix label of the field.
The current mask to display.
A string array containing the labels for each flag.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value modified by the user. |
Remarks

Simple window that shows the mask field.
Examples
using UnityEngine;using UnityEditor;public class MaskFieldExample : EditorWindow{ static int flags = 0; static string[] options = new string[] {"CanJump", "CanShoot", "CanSwim"}; [MenuItem("Examples/Mask Field usage")] static void Init() { MaskFieldExample window = (MaskFieldExample)GetWindow(typeof(MaskFieldExample)); window.Show(); } void OnGUI() { flags = EditorGUILayout.MaskField("Player Flags", flags, options); // Display the flags in disabled toggles GUI.enabled = false; for (var i = 0; i < options.Length; i++) { var value = (flags & (1 << i)) != 0; EditorGUILayout.Toggle(options[i], value); } GUI.enabled = true; }}
MaskField(int, string[], GUIStyle, GUILayoutOption[])
Make a field for masks.
public static int MaskField(int mask, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options)
Parameters
The current mask to display.
A string array containing the labels for each flag.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value modified by the user. |
Remarks

Simple window that shows the mask field.
Examples
using UnityEngine;using UnityEditor;public class MaskFieldExample : EditorWindow{ static int flags = 0; static string[] options = new string[] {"CanJump", "CanShoot", "CanSwim"}; [MenuItem("Examples/Mask Field usage")] static void Init() { MaskFieldExample window = (MaskFieldExample)GetWindow(typeof(MaskFieldExample)); window.Show(); } void OnGUI() { flags = EditorGUILayout.MaskField("Player Flags", flags, options); // Display the flags in disabled toggles GUI.enabled = false; for (var i = 0; i < options.Length; i++) { var value = (flags & (1 << i)) != 0; EditorGUILayout.Toggle(options[i], value); } GUI.enabled = true; }}
MaskField(int, string[], GUILayoutOption[])
Make a field for masks.
public static int MaskField(int mask, string[] displayedOptions, params GUILayoutOption[] options)
Parameters
The current mask to display.
A string array containing the labels for each flag.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the .
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
styleAdditional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| int | The value modified by the user. |
Remarks

Simple window that shows the mask field.
Examples
using UnityEngine;using UnityEditor;public class MaskFieldExample : EditorWindow{ static int flags = 0; static string[] options = new string[] {"CanJump", "CanShoot", "CanSwim"}; [MenuItem("Examples/Mask Field usage")] static void Init() { MaskFieldExample window = (MaskFieldExample)GetWindow(typeof(MaskFieldExample)); window.Show(); } void OnGUI() { flags = EditorGUILayout.MaskField("Player Flags", flags, options); // Display the flags in disabled toggles GUI.enabled = false; for (var i = 0; i < options.Length; i++) { var value = (flags & (1 << i)) != 0; EditorGUILayout.Toggle(options[i], value); } GUI.enabled = true; }}