CreateCachedEditor
On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one.
Read time 2 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
CreateCachedEditor(Object, Type, Editor)
On return is an editor for or . The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one.
previousEditortargetObjecttargetObjectspublic static void CreateCachedEditor(Object targetObject, Type editorType, ref Editor previousEditor)
Parameters
The object the editor is tracking.
The requested editor type. Set to null for the default editor for the object.
The previous editor for the object. After returning from CreateCachedEditor is an editor for the or .
previousEditortargetObjecttargetObjectsRemarks
By default, the editor with a matching CustomEditor attribute is created. If an editorType is specified, an editor of that type is created instead. Use this if you have created multiple custom editors where each editor shows different properties of the object. previousEditor will be NULL if are of different types or if no approprate editor was found.
targetObjectsCreateCachedEditor(Object[], Type, Editor)
On return is an editor for or . The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one.
previousEditortargetObjecttargetObjectspublic static void CreateCachedEditor(Object[] targetObjects, Type editorType, ref Editor previousEditor)
Parameters
The objects the editor is tracking.
The requested editor type. Set to null for the default editor for the object.
The previous editor for the object. After returning from CreateCachedEditor is an editor for the or .
previousEditortargetObjecttargetObjectsRemarks
By default, the editor with a matching CustomEditor attribute is created. If an editorType is specified, an editor of that type is created instead. Use this if you have created multiple custom editors where each editor shows different properties of the object. previousEditor will be NULL if are of different types or if no approprate editor was found.
targetObjects